Mystery Labyrinth

From Master Detective Archives: RAIN CODE

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The Mystery Labyrinth (謎迷宮 Nazo meikyū) is a location in Master Detective Archives: RAIN CODE, described as a realm where the mysteries of a case are materialized.

Teaser[edit]

As the investigation progresses, a realm where mysteries materialize appears. These mysteries will attack you as you seek to uncover the truth. Inspired by sites around the world, the main stage transforms before your eyes![1]

Official description[edit]

The Mystery Labyrinth is a realm where the mysteries of a case are materialized. The design of a Labyrinth is influenced by the case being investigated, so the atmosphere will differ drastically each time. The gameplay inside the Mystery Labyrinth is composed of three main elements: moving through the Labyrinth, solving puzzles in various forms, and the Reasoning Death Match.

Players can advance through the Labyrinth by solving puzzles, uncovering the full details of the case along the way.[2]

The only way to destroy the Mystery Labyrinth is to reap the culprit's soul, this causes the culprit to die in real life from a seizure. If Yuma stays in the labyrinth for too long, his soul will get absorbed and die, If the Mystery isn't solved, the Labyrinth will have a huge effect on the real world, causing people to commit countless murders, creating more mystery labyrinths.

Other Detectives whom Yuma can share his Coalescence with can enter the Labyrinth with him, but in doing so, they lose their memories of the case they're investigating, and when the Labyrinth is destroyed, they lose their memories of their time in the Labyrinth, Except Vivia, as his forte allows him to be immune to the memory losses, thus maintaining all of his memories in and out of the labyrinth.

The following information contains spoilers for Chapter 5, click [show] at your own risk!


Makoto's also the only other person to be immune to the memory losses, due to him being Yuma's homunculus clone, he shares Yuma's Coalescence, which allows him to move in frozen time, enter the mystery labyrinth willingly, and even have his own solution blade.

Gameplay glossary[edit]

GOD Shinigami[edit]

One of the puzzles within the Mystery Labyrinth. A mega-sized Shinigami will push forward past obstacles such as thorns and walls to hunt down the Mystery Phantom.[2]

Locked Room Re-Creation[edit]

The locked room where the crime took place is recreated in the Mystery Labyrinth. Deduce the method and means in creating the locked room, and uncover the trick.[2]

Solution Key[edit]

The clues of a case obtained in the real world become Solution Keys, which are essential in progressing the Mystery Labyrinth. Solution Keys are used to answer questions that appear and slash through a Mystery Phantom’s statements in the Reasoning Death Match.[2]

Solution Blade[edit]

A special sword given by Shinigami to Yuma that can directly affect the Mystery Labyrinth. The sword's guard has a keyhole to set Solution Keys.

Q[edit]

A strange being which appears in the Mystery Labyrinth. According to Shinigami, it possesses no intelligence and simply materializes mysteries. Everything including the Mystery Phantoms are materialized by Qs, so it could be said they are the Mystery Labyrinth.[2]

Labyrinth Skills[edit]

Labyrinth Skills can be learned using Skill Points earned when the Detective Rank increases. Utilize skills by setting them into "Memory" skill slots. The game's difficulty level can be adjusted by prioritizing which skills to learn. Players who find action-oriented gameplay difficult can prioritize evasion skills. If solving puzzles is a challenge, Solution Blade skills can be focused on. If players feel confident in both action and puzzle elements, they can play without relying on any skills.[2]

Evasion Skills[edit]

Skills that ease the difficulty of action-oriented gameplay elements, such as slowing down the Mystery Phantom's statements in a Reasoning Death Match.[2]

Solution Blade Skills[edit]

Skills that ease the difficulty of puzzle elements, like eliminating incorrect answer choices for example.[2]

Stamina Skills[edit]

Increases Yuma's maximum health, making it less likely a game over will occur.[2]

Reasoning Death Match[edit]

The Reasoning Death Match is a direct confrontation with the Mystery Phantom trying to prevent the mystery from being solved.

It will appear many times until the Labyrinth is conquered, and if it’s a complex case involving various agendas, multiple Mystery Phantoms may appear.

While dodging a Phantom's statements, find the contradiction, set the correct Solution Key in the Solution Blade, and refute their claim.[2]

Basic Reasoning Death Match Action[edit]

Dodge[edit]

The Phantom's statements will approach in various shapes and movements. Dodge the statements by moving left and right, crouching, and jumping.[2]

Select Solution Key[edit]

The Solution Keys obtained during the investigation are critical to victory in a Death Match. Find the contradiction among the Mystery Phantom’s statements and set the Solution Key disproving it onto the Solution Blade.[2]

Rebuttal[edit]

Point out the contradiction and slash through it with the Solution Blade while the Solution Key is set. Successfully doing so advances the story.[2]

Slash Noise[edit]

Noise (pink statements) unrelated to the main topic can sometimes get in the way. Get rid of them with "Slash Noise."[2]

Repel[edit]

This action can be used to push back a Mystery Phantom's words with the Solution Blade and draw out more statements. Statements that can be repelled are colored blue. Question the grounds for a statement with Repel, even in the absence of evidence.[2]

Assist[edit]

Use an Assist from Shinigami or an accompanying detective in a Reasoning Death Match to cast a shield around Yuma. This will make him invincible for a fixed period of time. Use Assist carefully, as it cannot be used consecutively.[2]

Mystery Phantom[edit]

A Mystery Phantom is the materialized will of the person trying to bury the case and prevent the truth from being revealed. It’ll stand before Yuma and argue against his reasoning.

Although the Phantom is modeled after the person involved in the real world case, it is only a materialization by Qs and has no direct connection to said person.

Even if the Mystery Phantom's statement is destroyed, it does not affect the person in the real world.[2] However, the culrpit's soul is connected to the Mystery Labyrinth in some way. When Shinigami reaps the soul of the culprit's Mystery Phantom, it causes them to die in real life.

Shinigami Puzzle[edit]

At times when new information needs to be realized that isn't directly in a Solution Key, Shinigami lends a hand and starts the minigame, Shinigami Puzzle. Shinigami pulls out a barrel and dives in, bringing them to a beach where you break letters off the barrel while she wears it to spell the answer word missing from the provided sentence. Along with hitting letters you can also feed Shinigami Solution Keys relevant to the answer for helpful hints, but if you give her a wrong one she throws it back up.

Deduction Denouement[edit]

The summary of the case in the form of comic, where the player must fill in the empty panels with the one provided on the side, unlocking additional images as more correct ones are placed. The final panel names the culprit, and Shinigami then reads the story aloud.

Trivia[edit]

  • During a livestream at Game Developers Conference in San Francisco on March 24, 2023, Kazutaka Kodaka mentioned that the appearances of Mystery Phantoms were inspired by the American rock band KIϟϟ.[3]
    • On the topic of inspirations for the Mystery Labyrinth, he mentioned wanting a changing environment, and something akin to riding amusement rides.

References[edit]

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